Craps Basics
Craps name
The first take on craps history - According to Richard Epstein, craps is descended from an earlier game known as Hazard, that dates to the Middle Ages. The formal rules for Hazard were established by Montmort early in the 1700s. The origin of the name craps is shrouded in doubt, but it may have come from the English crabs, or from the French Crapeaud (for toad).
There is also evidence that a form of craps can be dated back to the time of the Holy Roman Empire. Soldiers in the Roman Legions used to shave down pig knuckles into the shapes of cubes, and toss them onto their inverted shields as a form of entertainment while in camp. Hence we get the term 'to roll the bones'.
Origin of craps game
In 1125 AD Sir William of Tyre was the leader of a crusaders and they had come upon the castle which was named Asart or Hazarth. Sir William of Tyre and his knights placed a siege on the castle and their favorite pastime activity had won its name during this siege and the game was named after the castle.
There are scholars that believe Hazard originated from an Arabic dice game called "Al Zar" which means "dice" in Arabic and perhaps the game migrated to Europe with the help of merchants even before the 12th century.
There are evidences for dice games even in Egypt dating back to 2600BC which may prove that dice games did originated in the Arabic world which have a vital part in the craps history, but scholars can’t quite connect these finding to craps history, at least for now.
Basic
Craps
In
casino craps, the players place their bets and the casino
bank "covers" them. In addition to covering
every player's bet, the casino-banked craps game offers
many other types of proposition bets. These bets, along
with the basic "pass" and "don't pass"
bets, will be explained.
There
are four people actively running the game. The boxman,
who sits behind the middle of the table, is the boss.
He keeps a constant watch over the game. The two dealers
on each side of him pay off the winners and "rake"
in the losers' chips. Each dealer handles all the players
on his side. The table is divided by the center box of
proposition bets and also by the stickman, who stands
on the players' side of the table.
The
stickman controls the action of the dice and the pace
of the game. After seeing all bets are down, the stickman
pushes a few sets of dice to the shooter. That players
selects a pair of dice and is ready to roll them across
the table so that they hit the wall at the opposite end.
If, on the first roll, you make a 7 or 11, you've rolled
a "natural" and you win. What you win is the
equivalent amount of chips you have bet on the pass line.
If
you roll a 2, 3 or 12 on your first throw, that is called
"craps" and you lose. The dealer picks up your
pass-line bet. However, the shooter does not relinquish
the dice. He continues to roll until he "sevens out."
If,
on the first roll, you shoot a 4, 5, 6, 8, 9 or 10, that
is your established "box point." The object
then is to keep rolling the dice until you make that number
again. You lose, however, if you roll a seven before making
your box point.
Our
advice is to play the line and the come, either pass or
don't pass. These are the two best areas to bet, offering
the best possible odds to the player. If you're betting
the pass line, always take you full odds in back of your
pass line bet. Some casinos offer double odds or higher;
if so, take advantage of this option. One last piece of
advice: increase your bets on wins, do not double up on
losses.
SEVEN
This one-rol l bet pays odds of 4 to 1, correct odds are
5 to 1 with the difference giving the house a 16,66% edge.<
ELEVEN
This is another one-roll bet. It pays 14 to 1, but the
true odds are 17 to 1 with a house percentage of 16.66%...bad
bet!
PLACE
BETS
The 4 and 10 pay 9-5, true odds 10-5, yielding a house
edge of 6.66%. The 5 and 9 pay 7-5, true odds are 7.5-5
(house edge 4%). The 6 and 8 pay 7-6, true odds are 6-5
(house edge 1.51%.
BUY
BETS
Player pays 5% "vigorish" to get true odds on
all numbers. Only the 4 and 10 make buy bets worthwhile.
They reduce the house edge to 4.76%.
HARD
WAYS
This bet can be made on the 4, 6, 8 and 10. Payoff is
9 to 1 on the 6 or 8 and 7 to 1 on the 4 or 10. The house
edge is 9.09% and 11.11%, respectively. Another bad bet.
COME
BETS & DON'T COME
Even money bet with the exact same house percentages of
1.414% and 1.402%, as the pass line bets.
PASS
LINE
Pays even money (house edge is small, 1.414%). One of
the best bets on the table.
DON'T
PASS
Pays even money (house edge 1.402%). Slightly better odds
than pass line bet odds.
THE
FIELD
A one-roll bet that pays even money or 2 to 1 on 2 or
12. House edge is 5.55%.
ANY
CRAPS
This is a one-roll bet. if a 2, 3 or 12 hits, you'll get
7 to 1 odds. House edge is 11.11%, which makes this a
bad bet.
BIG
6 & 8:
Player bets in boxes marked as such as receives even money
instead of 6 to 5 true odds. House has a 9.09% edge.
HORN
BET:
Although the 2, 3, 12 and 11 may be bet separately, this
area is also known as the "horn." A player makes
a horn bet by handing the bet to the dealer, calling out,
for example, "$4 horn bet." This would give
him $1 on each of the four one-roll propositions. Payoff
is 30 for 1 on a 2 or 12, A 3 or 11 pay 15-for-1. True
odds are 35 to 1 (2 & 12) and 17 to 1 (3 & 11).
The house edge on all four bets is a whopping 16.66%.
Obviously a bad bad bet. Not recommended!
ODDS:
When a point is made (either the shooter's point on his
first roll, or a come point on a succeeding roll), a player
can take the odds. He will receive 2 to 1 on 4 and 10;
3 to 2 on 5 and 9; 6 to 5 on 6 and 8. He lays the same
odds when he bets against the point.
We'll
look at a typical play and better understanding of the
game.
The
game of craps is played with two six-sided cubes known
as dice. Each side of the dice is numbered - one through
six. So, playing with two dice, the smallest number that
can be rolled is two (1,1) and the largest number that
can be rolled is twelve (6,6). There are 36 possible combinations
that can be rolled. The Craps Dice Combination Table below
shows all the possible combinations that the dice can
produce. Seven, being the most frequent number rolled,
determines all the odds.
The
initial throw of the dice - or "come-out" -
is the most important roll in the game of craps, since
it determines the point that must be repeated before a
seven is rolled. A come-out roll occurs under the following
conditions:
•
After a seven-out.
• At the start of a new game.
• After a seven or eleven has been rolled on a previous
come-out roll.
• When a shooter craps (2, 3 or 12) on a previous come-out
roll.
• When a shooter has repeated a point without rolling
a seven.
Craps
Dice Combination Table
Points Possible Combinations Ways To Roll
2 1-1 1
3 1-2, 2-1 2
4 1-3, 3-1, 2-2 3
5 1-4, 4-1, 2-3, 3-2 4
6 1-5, 5-1, 2-4, 4-2, 3-3 5
7 1-6, 6-1, 2-5, 5-2, 3-4, 4-3 6
8 2-6, 6-2, 3-5, 5-3, 4-4 5
9 3-6, 6-3, 4-5, 5-4 4
10 4-6, 6-4, 5-5 3
11 5-6, 6-5 2
12 6-6 1
Craps
Rules
Craps is one of the most popular of all casino games.
It is an exciting game of dice, full of action and fun;
and mathematicians say that of all the casino games, craps
has the lowest overall house advantage, an important fact
for the serious gambler. But craps is also a complicated
game with many rules, and so you are advised to read on,
because it is more fun to play craps with a full understanding
of the various bets and their payouts.
Bets
are made in general by dragging chips from your "stash"
and dropping them over the desired bet place.
Following
is a description of every craps bet on the table, roughly
ordered from the simplest to the most complicated:
"One
Roll Bets"
These bets are the simplest bets to make since they are
always determined by the next roll of the dice.
Any
Craps
Bets that the next roll will be either 2, 3, or 12. -
Pays 7 to 1.
Any
Seven
Bets that the next roll will be a 7. - Pays 4 to 1.
Any
Eleven
Bets that the next roll will be an 11. - Pays 15 to 1.
Any
Two
Bets that the next roll will be a 2. - There is only one
possible way to roll a 2. - Pays 30 to 1.
Any
Three
Bets that the next roll will be a 3. - Pays 15 to 1.
Any
Twelve
Bets that the next roll will be a 12. - There is only
one possible way to roll a 12. - Pays 30 to 1.
C&E
This is really two separate bets. - The "C"
is identical to Any Craps. - The "E" is identical
to Any Eleven.
Horn
The Horn bet is a simpler, faster way to bet Any 2, Any
3, Any 11, and Any 12, all at the same time. The bet pays
out exactly as if one-fourth of the bet were placed on
each of the 4 "Any x" bets. So, for example,
with $4 bet on Horn, hitting a 2, you would end up with
$31 total; and hitting a 3, you would end up with $16
total.
Field
Bets that the next roll will be either 2, 3, 4, 9, 10,
11, or 12. - The 3, 4, 9, 10, and 11 pay even money. -
The 2 and 12 pay 2 to 1.
The
above listed bets are the only "One Roll Bets."
The rest of the bets will always stay on the board until
they either win or lose. Unless specified otherwise below,
you are always free to add to any bet, or remove money
from any bet, at any time.
Big
6
Bets that a 6 will be rolled before a 7. - Wins on 6,
Loses on 7. - Pays even money.
Big
8
Bets that an 8 will be rolled before a 7. - Wins on 8,
Loses on 7. - Pays even money.
Hard
4
Bets that a "hard 4" will be rolled before 7
or "easy 4". - The "hard 4" roll is
double 2s (2,2). - The "easy 4" roll is (3,1).
- Pays 7 to 1.
Hard
6
Bets that a "hard 6" will be rolled before 7
or "easy 6." - The "hard 6" roll is
double 3s (3,3). - The "easy 6" is (5,1) or
(4,2). - Pays 9 to 1.
Hard
8
Bets that a "hard 8" will be rolled before 7
or "easy 8". - The "hard 8" roll is
double 4s (4,4). - The "easy 8" roll is (5,3)
or (6,2). - Pays 9 to 1.
Hard
10
Bets that a "hard 10" will be rolled before
7 or "easy 10." - The "hard 10" roll
is double 5s (5,5). - The "easy 10" is (6,4).
- Pays 7 to 1.
Place
Bets: 4, 5, 6, 8, 9, 10
These bets are not labeled on the craps board. They are
made by dropping chips over the little rectangular regions
just below the larger"number" regions, and just
above the Come region.
Bets
that the specified number gets rolled before a 7.
These
bets are "off" or "not working" on
the "Come Out Roll" (described below). This
fact will always be obvious because "off" bets
always have an "off" marker placed over the
bet's top chip. This simply means that an "off"
bet will neither win nor lose on the next roll of the
dice, as if it were not being bet at all.
Place
4 pays 9 to 5
Place 5 pays 7 to 5
Place 6 pays 7 to 6
Place 8 pays 7 to 6
Place 9 pays 7 to 5
Place 10 pays 9 to 5
The
Pass Line
This is probably the most popular bet in all of craps.
It is a bet that the dice will "pass" - as explined
below. But first, a little bit of terminology:
The
"Come Out Roll" is the most significant roll
in craps. It is the first roll of the dice for a new shooter,
and for the Pass Line bettor, it may be a winner, a loser,
or it may establish a new "Point Number"(described
below). When it is the Come Out Roll, the Pass Line bet
wins with a 7 or 11, loses with any Craps (2, 3, or 12),
and establishes a new Point Number otherwise.
The
"Point Number" is the number that the Pass Line
bettor is betting will repeat before a 7 is rolled. Whenever
there is a Point Number established, the "ON puck"
will be positioned above the number; otherwise this marker
puck will say "OFF" and will sit in the upper
left corner of the board.
After
a Point Number has been established (no longer the Come
Out Roll), the Pass Line bet wins if that Point Number
is repeated before a 7 is rolled; when the Point Number
repeats like this, the dice are said to have passed.
After
a Point Number has been established (no longer the Come
Out Roll), the Pass Line bet wins if that Point Number
is repeated before a 7 is rolled; when the Point Number
repeats like this, the dice are said to have passed.
To
summarize, the Pass Line bet behaves differently depending
on whether or not there is a Point Number established.
If there is a PointNumber, then the bet wins if the dice
pass (the Point Number repeats),or it loses if a 7 is
rolled (all other numbers are inconsequntial). If there
is no Point Number, then it is said to be the Come Out
Roll, in which case the Pass Line wins on a 7 or 11, and
loses on a 2, 3, or 12.
Pass
Line bets, once a Point Number is established, may not
be removed, but may be increased.
When
the Pass Line bet wins, it pays even money.
Pass
Line bets allow so-called "Free Odds" side bets
(explained below). In the case of the Pass Line, the Free
Odds bets are placed in the unlabeld area "behind
the line" - underneath the Pass Line region.
Free
Odds
Although not indicated anywhere on the craps table, Free
Odds may be bet as side bets on all Pass Line, Don't Pass,
Come, and Don't Come bets.
To
understand how Free Odds bets work, it is necessary to
understand a bit more about the probabilities involved
in rolling two dice. This is because Free Odds bets pay
out according to the mathematically true odds of a given
roll occurring, and as such, the house has no advantage
on these bets!
In
order to make a Free Odds bet, the player must first have
made a bet on either the Pass Line, Don't Pass, Come,
or Don't Come. Let's assume for the sake of having an
example that there is $5 bet on the Pass Line. The Free
Odds bet is restricted to be a maximum of N times the
original $5 Pass Line bet, where N is clearly indicated
on the craps table, saying "double odds" or
"3x odds." Let's assume that this is a double
odds table. Then for our example, the player may bet a
maximum of $10 in Free Odds "behind the line"
in the unmarked Free Odds bet area. The Free Odds bet
wins or loses in the exact same way as the original "base"
bet, except that it pays out according to the true odds.
Suppose that the Point Number in this example is 5, then
if it repeats, the original Pass Line bet will win $5,
but the $10 bet as Free Odds will win an additional $15,
as calculated according to the following probability table:
True
odds of a Point Number repeating before a 7
Point = 4 Odds are 2 to 1 against repeating
Point = 5 Odds are 3 to 2 against repeating
Point = 6 Odds are 6 to 5 against repeating
Point = 8 Odds are 6 to 5 against repeating
Point = 9 Odds are 3 to 2 against repeating
Point = 10 Odds are 2 to 1 against repeating
Free
Odds work in reverse for "Wrong Bettors" (described
below) who bet the Don't Pass or Don't Come, since they
are betting with the house instead of with the dice. In
the above example, a Wrong Bettor would have to "lay"
$15 in Free Odds in hopes of winning $10.
Free
Odds side bets may always be removed at any time.
Come
The Come bet works according to the same rules as the
Pass Line bet except that the Come bet cannot be made
during the Come Out Roll, and each Come bet may have a
different "Come Point" (similar to the Pass
Line bet's Point Number).
Come
bets are made by placing chips in the Come bet area, and
then rolling the dice. Like the Pass Line bet, the Come
bet (still in the Come area) wins on a 7 or 11, and loses
on any Craps (2, 3, or 12); otherwise, the Come bet chips
will be moved automatically to the correct Come Point
area. The orignal Come bet, once moved to the Come Point
area, may neither be added to nor removed. If additional
chips are dropped into that Come Point area, they will
be interpreted as being a Free Odds side bet on the original
Come bet.
Come
bets that have been moved to the Come Point area win if
that Come Point repeats, and lose if a 7 is rolled.
Come
bets that win pay even money.
Come
bets, like Pass Line bets, allow Free Odds side bets,
once the Come Point is established.
Free
Odds chips that are bet on a Come bet are "off"
or "not working" on the Come Out Roll. This
fact will always be obvious because "off" bets
always have an "off" marker placed over the
bet's top chip. This simply means that an "off"
bet will neither win nor lose on the next roll of the
dice, as if it were not being bet at all.
In
the case where a Come bet that is sitting in the appropriate
Come Point area wins, and there is also new money in the
Come area on that roll, then this creates a situation
known as an "off and on" Come bet, where the
previous, winning Come bet moves "off" to make
room for the new Come bet arriving "on" the
given Come Point bet area. Due to the fact that the rectangular
Come Point bet area is so small, the previous, winning
Come bet must be merged with the newly won chips to make
room for the arriving "on" chips.
Wrong
Bets: Don't Pass and Don't Come
The Wrong Bettor bets with the house and "against
the dice." But it should not be assumed that this
gives the Wrong better any additional advantage because
the differences in some of the rules make the house advantage
work out to be about the same either way.
Free
Odds bet as a side bet on any Wrong bet must be "laid"
according to the mathematically true odds, and as such,
they pay out at less than even money.
Don't
Pass
On the Come Out Roll, the Don't Pass loses on 7 or 11,
and wins on 2 or 3; a roll of a 12 is considered to be
a "standoff" or a "push."
Once
a Point Number is established, the Don't Pass wins when
the Pass Line loses, and vice-versa.
Dont
Pass bets may not be increased once the Point Number is
established, but they may be decreased or removed at any
time.
To
bet a Free Odds side bet, simply drop the additional chips
into the Don't Pass bet area after the Point Number has
been established; these chips will be interpreted automatically
as being a Free Odds bet.
Don't
Come
The Don't Come bet works according to the same rules as
the Don't Pass bet except that the Don't Come bet cannot
be made during the Come Out Roll, and each Don't Come
bet may have a different "Don't Come Point".
Don't
Come bets are made by placing chips in the Don't Come
bet area, and then rolling the dice. Like the Don't Pass
bet, the Don't Come bet (still in the Don't Come area)
loses on a 7 or 11, and wins on 2 or 3 (standing off,
or pushing, on 12); otherwise, the Don't Come bet chips
will be moved automatically to the correct Don't Come
Point area. The orignal Don't Come bet, once moved to
the Don't Come Point area, may not be added to, but may
be removed at any time.
To
bet a Free Odds side bet, simply drop the additional chips
into the Don't Come Point area; these chips will be interpreted
automatically as being a Free Odds bet.
Don't
Come bets that have been moved to the Don't Come Point
area win if a 7 is rolled, and lose if that that Don't
Come Point number repeats.
Don't
Come bets that win pay even money.
Craps
with confidence
by Mark Pilarski
Bellying
up to a crap table and joining the euphoria of this fast-paced
game need not be intimidating. Armed with my past columns
and these additional pointers, you are going to step up
to the table with the self-assurance necessary to play
this game. Granted, I am limited in allotted space, but
I'm more than happy to touch on some terrific craps tips.
In thirty seconds I can teach anyone how to play a simplified
game of craps with confidence. How? Check out the first
tip.
o
Just make these two outstanding craps wagers. Nothing
more. Learn how to make a Pass Line bet or how to Place
the 6 or 8. Both of these wagers have house advantage
of less than 1.5 percent, making them one of the best
bets in the casino.
o
Stay away from all those proposition bets in the center
of the layout. The dealer who is barking their performance
is doing nothing more than inducing play on wagers that
are all "house bets", carrying a casino advantage
as high as 16%.
o
Once you learn how the Odds wager works (another column,
another day), never make a Line or Come bet that you are
not willing to back up with full odds.
o
If the table minimum is way over your head, you shouldn't
be on that game. Bet with your head, not over it.
o
If you need help, ask a dealer. Most will be willing and
able to help you.
o
You are responsible to pick up your winnings. As they
say, "they lay, they play."
o
A Pass Line bet with two Come bets is plenty of action
on this energetic game. Don't get so caught up in the
game and start throwing money at the dealer for his "requested
(high house percentage) bets."
o
Do not try to hand cash to the dealer to make change.
The dealer is not allowed to take any cash or chips directly
from the customer. You need to place your money on the
layout, before the shooter gets the dice, and ask the
dealer for "change only."
o
Some wagers like Pass/Don't Pass bets, Odds, Come wagers,
the Big 6/8 or Field bets can be made by you. On the other
wagers, place you money on the layout and ask the dealer
to make those bets for you.
o
Keep your hands off the table and out of the way of the
dice being thrown. You do not want to disrupt the game
by altering the toss with your hands.
o
Tables have rails all the way around for storing your
gaming chips. Use them. Also, underneath, there is shelving
for your drinks.
o
If you are the shooter, give the dice a good toss across
the table. Never try to slide dice across the layout thinking
you can control the outcome. The first time the boxman
will call out, "No roll." The second time, possibly
some token punishment like a slapped wrist. The third-adios
Sally.
o
If you are a Don't Pass bettor, don't scream out, "Come
on, seven!" Betting against the majority of players
is bad enough, but rooting against them and gloating after
a win is awful form.
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